doppler effect multiplier:- 1.0 represents normal world doppler effects (the default).
This value allows doppler effects to be exaggerated or reduced.
attenuation:- default min and max distances values. If range from sound is less than min
value then there is no attenuation. If range is greater than max value then
there is full attenuation (sound not heard). Between min and max the sound
varies depending on the roll-off factor.
roll-off factor:- This effects how sounds attenuate between their min and max distances.
Values below 1.0f (the default) mean sounds attenuate less, whereas
larger values result in quicker.
)
TA_Doppler( 1.0 )
TA_Attenuation( 10 3000)
TA_Rolloff( 0.05 )
Skip(
SoundFX:- DO NOT REMOVE OR ADD ITEMS TO THIS LIST. DO NOT CHANGE THE ORDER EITHER.
<Check Name For Sound> <name of wav>
)
FX_ENGINE_WINDUP_IN e_wup_in
FX_ENGINE_WINDDOWN_IN e_wdw_in
FX_ENGINE_RUNNING_IN e_nrm_in
FX_ENGINE_DAMAGED_IN e_dam_in
FX_ROTOR_VIBRATION m_rot_ot
FX_CAVITATION m_cav_ot
FX_UNDERCARRIAGE_UP m_und_up
FX_UNDERCARRIAGE_DOWN m_und_dn
FX_WIPERS m_wip_on
FX_SWITCH m_swi_on
FX_MASTER_CAUTION w_w_caut
FX_MISSILE_WARNING w_w_inch
FX_WIND_BUFFETING a_rsh_ot
FX_WIND_BLOWING a_blw_ot
FX_RAIN a_ran_ot
FX_THUNDER a_thn_ot
FX_VIKHR_LAUNCH w_vikhr
FX_MISSILE_LAUNCH w_misile
FX_ROCKET_LAUNCH w_rocket
FX_BOMB_RELEASE w_bomb
FX_30MM_GUNFIRE w_30mm
FX_23MM_GUNFIRE w_23mm
FX_GUNFIRE_1 cannon2
FX_GUNFIRE_2 cannon3
FX_MISSILE_IN_FLIGHT w_misflt
FX_EXPLODE_1 w_exp1
FX_EXPLODE_2 w_exp2
FX_EXPLODE_3 w_exp3
FX_EXPLODE_4 w_exp4
FX_EXPLODE_5 w_exp5
FX_RICOCHET_1 w_ric1
FX_RICOCHET_2 w_ric2
FX_RICOCHET_3 w_ric3
FX_RICOCHET_4 w_ric4
FX_RICOCHET_5 w_ric5
FX_HELI_HIT_1 w_hit1
FX_HELI_HIT_2 w_hit2
FX_HELI_HIT_3 w_hit3
FX_HELI_HIT_4 w_hit4
FX_HELI_HIT_5 w_hit5
FX_HELI_HIT_6 w_hit6
FX_HELI_HIT_7 w_hit7
FX_HELI_ROTOR_STRIKE w_rstrke
FX_HELI_CRASH_SOFT w_crsh_s
FX_HELI_CRASH_HARD w_crsh_h
FX_HELI_LAND_SOFT w_land_s
FX_HELI_LAND_HARD w_land_h
FX_BURNING w_burn
Skip(
Radio:- DO NOT REMOVE OR ADD ITEMS TO THESE LISTS. DO NOT CHANGE THE ORDER EITHER.
Radio message info for pilot, weapons officer, non-player helis and natasha respectively.
Explanation of non obvious data:-
priority - range 0-100
max_queue_time - How long in seconds to queue message before discarding it.
do_not_play_again_time - How long to wait before accept message again after being played once.
delay_play_time - How long should we wait before the message can be played; eg wait half a second for a "Gun selected" message in case player is rapidly cycling through weapons.
not_for_netplay - TA_True/TA_False. If set to TA_True then this message should never be played when in the network game.
fx_level - TA_Low/TA_Medium/TA_High. Radio sound fx level at and above which this sound will be played.
% chance - % chance that this message will be played if it makes it to the front of the message queue